AI Insights · Timothy · October 2024
Top 5 Celebrity Games on iOS in Oceania - Q3 2024
Explore the performance trends of the top five celebrity-themed games on iOS in Oceania during Q3 2024, with insights on downloads, revenue, and active user metrics.
The third quarter of 2024 saw interesting trends among the top five celebrity games on iOS in Oceania. These games, which include Hollywood Crush, Lamar - Idle Vlogger, SUPERSTAR SMTOWN, PewDiePie's Tuber Simulator, and MovieStarPlanet 2: Star Life, demonstrated varied performance in terms of downloads, revenue, and active users.
Hollywood Crush from WESTLAKE TECHNOLOGIES CO., PTE. LTD. showed a remarkable rise in weekly revenue, starting from $275 and peaking at around $5.8K by the end of September. Downloads began at 579, surged to 2.5K in late August, and gradually decreased to 1.2K by quarter's end.
Lamar - Idle Vlogger by Crazy Labs experienced a consistent pattern in weekly revenue, with figures oscillating around $600 to $1K, reaching a peak of $1.2K in late September. Downloads started strong at 1.1K, peaked at 2.6K in late July, and ended at 1.8K. Active users steadily increased from 4.5K to a peak of 6.9K in early August and settled at 6.5K by the end of the quarter.
SUPERSTAR SMTOWN from Dalcomsoft, Inc. saw fluctuating revenue, beginning at $590, peaking at $1.4K in late July, and declining to $223 by the end of September. Downloads remained low, starting at 265 and ending at 132. However, active users showed a gradual increase from 402 to 551 over the quarter.
PewDiePie's Tuber Simulator, developed by Outerminds Inc., maintained a stable revenue stream, with a notable peak at $751 in late September. Downloads varied, starting at 378, dropping to a low of 49 in early August, and recovering to 356 by quarter's end. The active user base decreased from 1.9K to 1.6K over the period.
Finally, MovieStarPlanet 2: Star Life by MovieStarPlanet showed variable revenue, beginning at $104, peaking at $507 in early September, and closing the quarter at $280. Downloads were minimal, starting at 18 and fluctuating throughout the quarter, ending at 17. Active users decreased slightly from 134 to 80 by the end of September.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Oceania. For further detailed analysis, visit Sensor Tower for more comprehensive data.